The Mary Celeste is quite a notorious name in maritime history, and i'm sure this Second Life version will uphold the tradition by being seen sailing without any crew on numerous occasions in the future.
Its a ship i meshed a while back, and besides some random Halloween related appearances its been pretty dormant at its mooring on the north side of Dutch Harbor. While originally made for an "escape the room" kinda game, i did make it so it would be a fully functional ship someday. Having my hands full with finishing the meshes for the Skutsje, 665, 50/3, etc, Dutch found himself without a project for a few weeks, and since the Mary Celeste was just waiting for code to be put in it seems that day has finally come.
When i made the Mary Celeste i didnt have that much to go on, besides the events that cemented her name in history she was a pretty standard transport ship for long ocean voyages, steam engines were around, but lacked practicality for long distance, so the bulk of transport worldwide was done by sail power.
The type of rigging on the Mary Celeste is called "hermaphrodite brig" this is a two-masted sailing ship which has square sails on the foremast combined with a schooner rig on the mainmast (triangular topsail over a gaff mainsail). As such it has a mix of the two main types of sail plan, hence the term hermaphrodite.its also often referred to as a "brig schooner" or (not quite correctly) a "brigantine"
The sailing engine used will be the BOSS3, and the sails will be split in groups rather then be controlled individually it will feature hoisting, luffing, working sheets etc. The Mary Celeste will also be fully compatible with GTFO, so you can actually transport stuff from A to B