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Posted by Analyse on 13 May 2015 - 02:53 AM
Posted by dutch on 08 October 2014 - 11:01 PM
Challenge... wait for it... accepted!
edit: oh btw... that's not photoshop
Posted by keifdenimore on 12 September 2017 - 12:25 PM
Had a lovely time on Sundays cruise and threw together my first video in forever. Hoping to make a lot more over the coming months.
Was a bit shy about sharing, but as they say these days YOLO.
Posted by Kayo on 23 August 2017 - 02:22 PM
1851. As the schooner, named America, passed the Royal Yacht in first position, and saluted by dipping its ensign three times, Queen Victoria asked one of her attendants to tell her who was in second place.
”Your Majesty, there is no second,” came the reply.
That phrase, just four words, is still the best description of the America’s Cup, and how it represents the singular pursuit of excellence.
Organizing a match race competition is a project that we have in mind since months. With the help of Eden Naturist Estate, the North Sea, the NYC, the North Sea Racing, the FIYC and TrYC, we are now able to make it happen!
Find below a few details. - others will follow -
The course will be the America's Cup 2017 design course type. All races will be run on the same course design.
Race and Match:
All regatta will be run in match race of 2 boats. The winner of a regatta is the team reaching first the mark of 3 points.
A win match is 1 point, a lost is 0.
The boat will be the FS v2 version X. All vessels will be required to undergo an inspection by the series committee to verify that it follows regulations and requirements.
Skipper and Crew:
Crew (2) or single handed are accepted. No handicap will be applied for crew boat. Crew are therefore recommended. We can help people to find crew. Skipper can register with no crew and give the crew name after.
All crews will start by the qualifiers phase before moving to final phases. To qualify for the next phase a team has to win the race (reach the 3 points first). All races are match of 2 boats.
Times of Registration:
Registration is open now till mid-September. Registration form is available in game.
August - mid- September: Registration period
End of September: Inaugural race. Presentation of all crews, colors, club in a friendly race.
October: Qualification matches
November Final Phases
December Competition closing. Final race with all participants and prizes
Calendar will be adapted depending of the number of crew participating.
For any information, you can contact me IG. This post is as well open to questions / remarks / ideas
Special thanks to Viv for all conversations and brainstorm about this project during our "dream evening", to Gemma for the nice poster, to the Eden, Petra and Gemma to support the idea, Cryptic, August, Lucy, Joy to be part of the team who will work on the competition rules and RD(on going). I can't forget all our weekly Cat Fighters and of course Laured to be always there !
We will have more surprise around this event coming !
I hope you will enjoy !
It is now time to register and claim the cup !
Posted by dutch on 27 February 2017 - 01:44 AM
Out this coming Wednesday March 1, from The Mesh Shop....
SL's first cruiser catamaran!
Same BOSS engine as the Ushuaia and Bandit IF.
Room for 4 people, fully animated.
Mod, comes with textures
Every sail and every rope works.
RELEASE PARTY AT NOON SLT ON WEDNESDAY!
Posted by Jake on 21 March 2016 - 07:19 PM
Posted by Analyse on 13 June 2015 - 10:46 AM
Once a year people all over America, all over Second Life, and all over the Sailing Community come together, and devote their time and energy to a good cause: fighting cancer, through RFL, and even closer to our hearts, S4L.
Cancer is something we can sadly all relate to, everyone of us lost loved ones, and we all know people who are battling it right now. On the brighter side of things, we get to celebrate life, raise money for a good cause, and know we are actively involved in making things better.
Events for charity unite people, it fills up the calendar with many great events that bring the community together, and for once we have a reason to work as a team for the greater good.
Then we have a few people who think 4 million volunteers worldwide are wasting their time and efforts and therefor are actively trying to derail events, public trust, and results by publishing numbers fabricated by the tobacco industry lobby (find the original publication here), or even worse, totally pull them out of thin air, for no other reason then spite over it not being a charity of their choosing.
For those people, all i can say, it doesn't matter in what way you choose to help fight cancer, if you have a local organization that appeals to you more, make your donations there, but stop sabotaging other peoples work for charity.
Since making people do less for S4L is not a win for you, its a win for cancer.
Posted by Analyse on 03 June 2015 - 10:15 PM
a couple more
Posted by Ape on 15 August 2014 - 09:29 PM
Posted by Raven Luna on 12 February 2015 - 05:46 AM
Okay - first off.... *raises hand* Hi, I'm Raven and even though I've been in SL for 8.5 years, I am a total noob in regards to SL sailing and its factions. I love to sail and wave at other sailors. Period.
Second - wow. I read this entire post and I am VERY glad I am not a member of that other forum. Who ARE these people?? Way too much uneccessary drama from toxic people I've never heard of.
And yes - Nomad's post was perfect and informative - even though, in that environment, it almost seems as futile as spitting into the wind. Great effort though.
I also read Analyse's comment and that spurred me to comment. I am one of thousands of people who sail the Blake Sea - often completely unaware of who owns what or what any race line or buoy represents (seriously). I love playing and renting in the USS because it is themed, has rules, and I know what to expect. I know I have support if I am harassed and I enjoy being a part of a very friendly and helpful community. I love playing in the Blake Sea for the exact same reason. So if those toxic people (who do NOT in any way represent me or thousands of other casual sailors) choose to "boycott" the Blake.... well good - more space for us non-hateful types. :-) I sincerely hope they stay on their private regions, do all of their "fun" stuff there, and leave the rest of us alone.
My $0.02 from the noob colony.
Posted by Inara Pey on 24 October 2014 - 12:22 PM
I raised this issue at the Lab's SBUG meeting on Thursday October 23rd (it has also previously been raised at both SBUG and SUG meetings).
As per the comments above, if the problems appear to be very localised, they may well be "fixable" via a request for a region restart - hardly ideal I know.
However, and to answer the request about raising JIRA & what's needed.
JIRA reports should be filed where there is a persistent and reproduceable issue when crossing regions. For example, people persisently experience crashes when crossing in between regions in groups of 3 or 4 (or whatever); there are persistent crash issues when attempting to negotiate between region X and region Y - or a combination of both of these issues. Please try to take the time to see if the problem can be reproduced with the "offical" SL viewer if you generally use a TPV.
Where such issues occur, a JIRA should be raised providing as much information as possible, including: location (region names); numbers involved; time of day; behaviour experienced (did attempts to cross result in crashes? Did it result in people appearing to "hang" on the boundary for an excessively long time? Did it result in a loss of vehicle? Did it cause a period of "hanging" on the boundary before resuming, but left people with their camera skewed, causing problems? etc., etc.).
If you have a particularly nasty experience and took snapshots - include them. Give information on the type of vehicle being used at the time. Go to your viewer's HELP > ABOUT and copy the info from the floater and paste it into the JIRA.
An example of a report for a persistent & reproduceable region crossing issue involving vehicles can be found in BUG-7314.
All JIRA are initially triaged by the Lab within 24 hours of reporting - although obviously, it can take much longer for them to be investigated. But at least they are looked at, recorded, and passed to the relevant team.
Again, please remember - JIRA tickets should be filed only for issues that the reproduceable or at least persistent under circumstances, even if they vary by location (i.e, you have persistent crash issues when racing or cruising in numbers, but which may not always occur at the same region boundaries in the race / cruise, but do routinely occur during the course of the cruise / race). Otherwise, seemingly random issues may be better handled via support tickets, as noted in comments above.
Hope this helps.
Posted by Synn Lorefield on 18 August 2014 - 12:58 PM
Last article, I submitted to you the absolute bat-guano crazy notion of leaving the wind the same direction (i.e. not changing it throughout a cruise or at every turn). I hear you, I’m insane. But let’s explore ways to successfully understand where the wind is, and how to make it work for us (and not against us).
There are two (sometimes, three or even four) tools for us to use to make sailing so much easier for ourselves - aside from the Notecard manual that will comes with almost every boat to teach you the basic controls and commands. The manual Notecards should really be read before starting out on the water, but I understand the allure of excitement . The first is on lots and LOTS of boats, legacy (older) and modern-made in SL: the text HUD.
The text HUD is this floating text of five or six lines with all sorts of information that hovers somewhere around your head when sailing. A few boats require you to type the command “hud” into chat to bring it up (please refer to your specific boat’s manual if you don’t normally see it when sailing). Most of the information on it we can safely ignore for the time being as a beginner, even though it’s all useful to some extent.
The primary items we want to read are the direction of the wind, given in a cardinal point (N, E, SW, etc), and the color of the text. The color will change, depending on how our sails are adjusted to the wind. Red means the sails are too loose to power the boat (pull in the sail, or tap the Down arrow on your keyboard .. or S of you use WASD to control movement instead of arrows). Yellow means slightly too loose - one or two taps of the Down arrow will fix it. Green means the sail is set correctly. Teal/Light Blue means the sail is too tight for the wind - loosen the sail with the Up arrow or W if you use WASD.
Some boats (The Mesh Shop, WildWind and Trudeau boats come to mind) allow you to control the sails with their attachable HUDs (different from the floating text “HUD” on boats). The attachable HUDs have up and down arrows you can mouse-click to perform changes to sails. WildWind, ReneMarine and Trudeau HUDs also have a dial that visually shows the direction of the wind.
The second tool is this visual indicator of wind direction (like the Trudeau, ReneMarine and WildWind attachable HUDs). Some boats have a direction flag on top of the mast (the tall post to which the sails attach on the boat) that show where the wind is blowing *to* - Trudeau boats and the Bandit 50 boats from The Mesh Shop, and Rene RM12 Tofinou have this feature. Other, older boats had a stream of orange dots trailing off the mast to show this, though you’ll rarely find them available these days.
The third, invaluable tool at our disposal is the MiniMap in the viewer. Brought up by going to World -> MiniMap in the top menu of the viewer, or holding Ctrl+Shift and tapping M on the keyboard, should be on every sailor’s screen. Shove it off to a corner somewhere out of the way. But it gives us three things to help. First, it shows the compass directions and the cone of our camera’s view - so we always know what direction we’re facing and can figure out where the wind is. Second, it shows us various obstacles and other users in close proximity. And third, it shows lighter/darker tile squares to let us know of impending sim crossings (changing from one sim to another).
This last point of sim crossings is important for two reasons: we can keep from inputting steering commands as we’re crossing to help avoid crashes or additional lag; and we can avoid sim corners (where all four sims meet at a corner point) at all costs. Most boats are fairly big, and trying to get that object to occupy four separate sims at the same time is a little like dividing by zero - the outcome is usually unpleasant at best, or a nice view of your desktop after a crash at worst.
So now we have some tools at our disposal to “see” the wind - Text “HUDs,” attachable HUDs, wind indicator flags, and the minimap as a supplement. Time to get out there and give them a try! If you have any questions, feel free to IM or stop by SYC for a hands-on lesson with me.
Next article is steering two at once (the boat and the sails). Until then, strong winds and peaceful currents!
Synn Lorefield has been sailing in SL since 2008. She is currently a sail instructor with Starboards Yacht Club. Welcoming of IMs and NCs, she doesn’t believe there’s a question too small. If you have a question about a particular boat, there’s a strong chance it’s one of the 65 she already has in her inventory.
Posted by Ginger Henderson on 30 April 2016 - 10:56 PM
Posted by Jake on 27 January 2016 - 01:58 AM
Some general info on weather helm, sailing close-hauled and tacking. The tacking portion is Bandit IF specific because of its weather helm. This is out of sequence with NS04 because of some technical issues and my vacation to the caribbean. RL wins every time.
Posted by Penelope Debruyere on 14 November 2015 - 12:08 PM
Nothing much to say here. My thoughts are with all people living in France
Posted by Craig on 14 June 2015 - 01:52 AM
I wanted to take a few minutes to introduce you to the Ktaba Cirya, which will be released very soon. Cirya is inspired by the classic schooners. Schooners were highly desirable boats for many reasons, not the least of which is their good looks, and classic lines. Schooners are fast, by comparison to other sailbaots, point well, and have generally all-around good sailing characteristics, all of which you will find on Cirya. Cirya is powered by my own sailing engine, which, as many of you will know by now, is very lean (uses less than 400k script memory), yet full-featured, and results in a very smooth ride, with few crashes, easy sim crossings, and comparatively low-lag. Cirya is just over 40 feet long, not including the bowsprit, and comes with a fuill complement of sails. There are three choices of sail plans: club-footed jib, genoa, and spinnaker. Each sail plan has its own polar, helm "balance", and sails may be raised and lowered individually. Like most schooners, Cirya has a touch of weather helm. Cirya will perform well to windward with the club-footed jib, perform well on broad reaches, and downind runs with the genoa, and best on dead runs with the spinnaker. She weighs in at around 44 LI, is loaded with numerous boatly details, is constructed from high-quality, low-LI mesh, and will be easily customizable. Her top speed will be around 11 knots in ideal circumstances, but probably more like 10 knots in the most common circumstances. Skippers have a choice of two wind systems: wwc and bwind.
Thank you for your interest, and let me know if there's anything I may do for any of you. The launch will be held soon at the Seychelles Yacht Club, and will be coordinated by Rain (therrainia resident). I hope to see you all there!
Here's a few pics, in case you haven't yet seen one:
Posted by Analyse on 02 June 2015 - 04:25 PM
Posted by RickDaylight on 09 May 2015 - 10:04 PM
I finally took the plunge today, after a few weeks of procrastinating, and treated myself to a Bandit 60. I've sailed a few freebies before but I'm effectively new to SL sailing.
First off - I love the Bandit 60!
I'm fortunate to have a little plot on the sea, next to a bit of protected sea/land on one side but otherwise surrounded by rental companies (boo!) who have almost completely blocked the sea right up to the edge of the world. I can sail about an hour in one direction before finally hitting a solid wall, but it occured to me I might be able to go the other way too...
There's a little gap in the corner, where the rock walls of the rentals don't quite meet. My good eyeball told me it was just possible, so I gave it a shot...
Facing into the rental comapanies' blockades - my house is on the right
I had already made sure the way could be opened, anyone can open it
Lining up - using the motor because I didn't want to scratch my new boat
Made it through unscathed - "You have 15 seconds before being ejected"... better get a move on
And away we go... there's much more sailing in this direction
I have subsequently done that under sail, much more quickly. I crashed into the rocks trying to go back home though, just catching the wall on the right and then being booted by the security orb before I could line up again. More practice needed.
Posted by Analyse on 28 March 2015 - 03:38 AM
Making the sail wardrobe and their lod/luff models.
Making unwraps for texturing, good thing i loved my jigsaw puzzles as a kid
Making LOD models for the hull and deck.
Working out the spinnaker and the spinnaker sheets. Originally the Folkboat had a sail wardrobe of just main and jib, the spinnaker was added much later, and is outlawed in some countries during class racing. This being the SL edition i figured a spinnaker would make the boat more interesting to sail.
That's a lot of jib sheets! since the Folkboat has little form stability it heels pretty easily, forcing the crew higher up out of the cockpit, so this is anticipating the different crew positions, and of course the sheet tied off for single handed sailing
And that would look a little something like this
The only time you would have the jib and the spinnaker up at the same time would be during the rounding of a buoy when changing the sails
We have some really cool new stuff planned for the boat, and i'll update this topic as we make progress
Posted by Analyse on 15 August 2014 - 01:06 PM
added some stuff in the cabin, first boat that will have a TV, rough setup for cabin lighting.
more detailing on the deck hardware.
Started unwrapping, texturing and the first bits are getting baked.
Adding the last details for the interior
Making all the small bits like doors & hatches
Decided that the window frames looked kinda crude compared to the rest of the boat, so redid those.
Adding last details to the boat, like the fenders and opening windows.
Making the custom LOD and physics models for the various parts.
Adding the sail wardrobe and their LOD models.
And this is what the boat looks like in Second Life today